一、题目需求


package com.lkbhua.Test1;

public class GameTest {
    public static void main(String[] args) {
        // 1.创建一个角色
        Role r1 = new Role("张三", 100);
        Role r2 = new Role("李四", 100);

        // 2.开始格斗 回合制游戏
        while(true){
            // r1开始攻击r2
            r1.attack(r2);
            // 判断r2的剩余血量
            if(r2.getBlood() == 0){
                System.out.println(r1.getName() + " K.O " + r2.getName());
                break;
            }

            // r2开始攻击r1
            r2.attack(r1);
            if(r1.getBlood() == 0){
                System.out.println(r2.getName() + " K.O " + r1.getName());
                break;
            }
            System.out.println("------------------");
        }
    }
}
package com.lkbhua.Test1;

import java.util.Random;

public class Role {
    private String name;
    private int blood;

    public Role() {
    }

    public Role(String name, int blood) {
        this.name = name;
        this.blood = blood;
    }

    public void setName(String name) {
        this.name = name;
    }
    public String getName() {
        return name;
    }
    public void setBlood(int blood) {
        this.blood = blood;
    }
    public int getBlood() {
        return blood;
    }

    // 定义一个方法用于攻击敌人
    // 思考:谁攻击谁?
    //     方法的调用者去攻击参数r1.攻击(r2)
    public void attack(Role role) {
        // 计算造成的伤害(1-20)点血量
        Random r = new Random();
        int hurt = r.nextInt(20) + 1;

        // 剩余血量
        int remainBoold = role.getBlood() - hurt;
        if(remainBoold < 0) {
            remainBoold = 0;
        }
        role.setBlood(remainBoold);


        // this表示方法的调用者
        System.out.println(this.name + "攻击了" + role.name+
                "造成了"+hurt+"点伤害"+"还剩下"+remainBoold+"点血量");

    }
}

二、增加需求

知识点:输出语句

package com.lkbhua.Test2;

import java.util.Random;
import java.util.Scanner;

public class Role2 {
    private String name;
    private int blood;
    // 新增
    private char gender;
    private String face;


    // 长相
    String[] boyface = {"风流俊雅","气宇轩昂","相貌英俊","五官端正","相貌平平","一塌糊涂","面目狰狞"};
    String[] girlface = {"美奂绝伦","沉鱼落雁","婷婷玉立","身材娇好","相貌平平","一塌糊涂","面目狰狞"};

    // 攻击描述
    String[] attackDesc = {
            "%s使出了一招【背心钉】,转到对方的身后,一掌向%s背心的灵台穴拍去",
            "%s使出了一招【游空探爪】,飞起身形半空中变掌为抓镜向%s",
            "%s大喝一声,身形下伏,一招【霹雷坠地】,摔向%s双腿",
            "%s运气于掌,一瞬间掌心变得血红,一式【掌心雷】,推向%s",
            "%s阴手翻起阳手跟进,一招【雷霆半月斩】,结结实实的锤动%s",
            "%s上步枪身,招中套招,一招【顶娃娃】,连环功向%s",
    };

    // 受伤描述
    String[] injured_desc={
            "结果%s退了半步,毫发无损",
            "结果给%s造成一处愈伤",
            "结果一击命中,%s痛得弯下腰",
            "结果%s痛苦地闷声不语,显然受了点内伤",
            "结果%s摇摇晃晃,一跤摔倒在地",
            "结果%s脸色一下变得惨白,还退了好几布",
            "结果[轰]的一声,%s口中鲜血狂喷而出",
            "结果%s一声惨叫,像淤泥坍塌下去"
    };







    public Role2() {
    }

    public Role2(String name, int blood, char gender,String face) {
        this.name = name;
        this.blood = blood;
        this.gender = gender;
        // 直接调用setface
        setFace(gender);
    }

    public void setName(String name) {
        this.name = name;
    }
    public String getName() {
        return name;
    }
    public void setBlood(int blood) {
        this.blood = blood;
    }
    public int getBlood() {
        return blood;
    }
    public void setGender(char gender) {
        this.gender = gender;
    }
    public char getGender() {
        return gender;
    }
    public void setFace(char gender) {
        System.out.println("请输入你想随机长相(1)还说选择长相(2):");
        Scanner sc = new Scanner(System.in);
        int chocie = sc.nextInt();
        if(chocie == 1){
            Random r = new Random();
            // 长相是随机的
            if(gender == '男'){
                // 从boyface中随机获取
                int index = r.nextInt(boyface.length);
                this.face = boyface[index];
            }
            else if(gender == '女'){
                // 从girlface中随机获取
                int index = r.nextInt(girlface.length);
                this.face = girlface[index];
            }else{
                System.out.println("性别输入错误");
            }
        }
        else if(chocie == 2){
            // 长相自己选择
            if(gender == '男'){
                for(int i = 0; i < boyface.length; i++){
                    System.out.println(i + ":" + boyface[i]);
                }
                System.out.println("请输入你的选择:");
                int index = sc.nextInt();
                this.face = boyface[index];
            }
            else if(gender == '女'){
                for(int i = 0; i < girlface.length; i++){
                    System.out.println(i + ":" + girlface[i]);
                }
                System.out.println("请输入你的选择:");
                int index = sc.nextInt();
                this.face = girlface[index];
            }

        }




    }
    public String getFace() {
        return face;
    }


    // 定义一个方法用于攻击敌人
    // 思考:谁攻击谁?
    //     方法的调用者去攻击参数r1.攻击(r2)
    public void attack(Role2 role) {
        Random r = new Random();
        int index = r.nextInt(attackDesc.length);
        String KungFu = attackDesc[index];

        // 输出一个攻击的效果
        System.out.printf(KungFu,this.getName(),role.getName());
        // 攻击完之后换行
        System.out.println();

        // 计算造成的伤害(1-20)点血量
        int hurt = r.nextInt(20) + 1;

        // 剩余血量
        int remainBoold = role.getBlood() - hurt;
        if (remainBoold < 0) {
            remainBoold = 0;
        }
        role.setBlood(remainBoold);


        // 受伤的描述(越来越严重)
        // 如果说剩余血量小于10,那么就显示一个更严重的描述
        if(remainBoold >90){
            System.out.printf(injured_desc[0],role.getName());
        }else if(remainBoold>80&&remainBoold<=90){
            System.out.printf(injured_desc[1],role.getName());
        }else if (remainBoold>70&&remainBoold<=80){
            System.out.printf(injured_desc[2],role.getName());
        }else if (remainBoold>60&&remainBoold<=70){
            System.out.printf(injured_desc[3],role.getName());
        }else if (remainBoold>40&&remainBoold<=60){
            System.out.printf(injured_desc[4],role.getName());
        }else if(remainBoold>20&&remainBoold<=40){
            System.out.printf(injured_desc[5],role.getName());
        }
        else if (remainBoold>10&&remainBoold<=20){
            System.out.printf(injured_desc[6],role.getName());
        }
        else{
            System.out.printf(injured_desc[7],role.getName());
        }
        // 换行
        System.out.println();


        // this表示方法的调用者
        System.out.println(this.name + "攻击" + role.name + "造成" + hurt + "点伤害," + role.name + "剩余" + remainBoold + "点血量");
    }




    // 展示角色的信息
    public void showRole() {
        System.out.println("角色信息:"+getName());
        System.out.println("性别:"+getGender());
        System.out.println("年龄:"+getFace());
        System.out.println("血量:"+getBlood());
        System.out.println("------------------");
    }

}
package com.lkbhua.Test2;

import com.lkbhua.Test1.Role;

public class GameTest2 {
    public static void main(String[] args) {
        // 1.创建角色
        Role2 r1 = new Role2("莱克瓦", 100, '男', "");
        Role2 r2 = new Role2("曾小琼", 100, '女', "");

        // 2.展示一下角色的信息
        r1.showRole();
        r2.showRole();


        // 3.游戏逻辑
        while(true){
            // r1开始攻击r2
            r1.attack(r2);
            // 判断r2的血量
            if(r2.getBlood() == 0){
                System.out.println(r1.getName() + " K.O " + r2.getName());
                break;
            }

            // r2开始攻击r1
            r2.attack(r1);
            // 判断r1的血量
            if(r1.getBlood() == 0){
                System.out.println(r2.getName() + " K.O " + r1.getName());
                break;
            }


        }
    }
}

声明:

以上均来源于B站@ITheima的教学内容!!!

本人跟着视频内容学习,整理知识引用。

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